> For the complete documentation index, see [llms.txt](https://wiki.darkfuture2077.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.darkfuture2077.com/conditions/injury.md).

# Injury

**Injury** is a Condition that represents the lingering effects of physical damage. As it progresses, it <mark style="color:yellow;">reduces Health item effectiveness</mark> and how quickly Health regenerates.

<figure><img src="https://646388578-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhBjiHQada6hhkeMm9W7i%2Fuploads%2FZuUgNCNfz3AAXAUVNrsE%2Fimage.png?alt=media&amp;token=3c72dac2-25ba-45bb-a713-42bff6ce05f3" alt=""><figcaption></figcaption></figure>

This Condition progresses:

* When taking damage.

Progresses slower for each point of <mark style="color:yellow;">**Armor**</mark> you have. Your total bonus is displayed under the Armor indicator on the Cyberware Menu.

The Injury status is cured by using <mark style="color:yellow;">**Trauma Kits**</mark> (was Health Booster) purchasable at Medpoints and found throughout the game.

<figure><img src="https://646388578-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhBjiHQada6hhkeMm9W7i%2Fuploads%2F1gDyKumVOhvUbUXxTPm9%2Fimage.png?alt=media&amp;token=54f6282a-41d7-415f-b4f6-5ef0af8789e0" alt="" width="563"><figcaption></figcaption></figure>

The chance of becoming Injured can be configured or disabled in Dark Future's Mod Settings.
