# Cyberpsychosis

Once per day, if your Cyberware Capacity has been exceeded with the <mark style="color:yellow;">Edgerunner</mark> Perk, Humanity Loss may trigger <mark style="color:yellow;">**Cyberpsychosis**</mark> when entering combat. Cyberpsychosis greatly increases the chance of entering the <mark style="color:yellow;">Fury</mark> state, at the cost of <mark style="color:yellow;">limiting your total Nerve</mark> until stacks of the effect have been removed.

<figure><img src="https://646388578-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhBjiHQada6hhkeMm9W7i%2Fuploads%2FwikhUjW8WcuNIp3AsDsV%2Fimage.png?alt=media&#x26;token=38a11740-36ea-4c0c-a873-ca1d15f18f98" alt=""><figcaption></figcaption></figure>

Cyberpsychosis is a stacking status effect. The number of stacks gained (up to <mark style="color:yellow;">75</mark>) depends on your Humanity Loss Condition level. For each stack:

* +0.5% Fury chance when neutralizing enemies.
* Total Nerve limited by 1.

{% hint style="info" %}
This feature includes VFX and spoken dialogue, which are configurable via Mod Settings.

This feature is **optional** and can be disabled via Mod Settings. If you would prefer to use **Wannabe Edgerunner**, please disable Dark Future's Cyberpsychosis.
{% endhint %}

<div data-full-width="true"><figure><img src="https://646388578-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhBjiHQada6hhkeMm9W7i%2Fuploads%2FoF5uKmyAL8Oax2M8m5Zp%2Fimage.png?alt=media&#x26;token=c0f00ec6-cbc4-43f2-b54f-b5b5cdb98e6d" alt=""><figcaption></figcaption></figure></div>

Cyberpsychosis is removed when:

* Neutralizing <mark style="color:yellow;">civilians</mark> (1 stack)
* Neutralizing <mark style="color:yellow;">NCPD</mark> and <mark style="color:yellow;">BARGHEST</mark> (1 stack)
* Neutralizing <mark style="color:yellow;">enemies</mark> (2 stacks)
* Neutralizing a member of <mark style="color:yellow;">MaxTac</mark> (20 stacks)
* Using an <mark style="color:yellow;">Immunosuppressant</mark> (all stacks)
