# Getting Started - Dark Future

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This page is for the **full version** of Dark Future. For **Dark Future Core**, the streamlined version, please see [this page](/getting-started-dark-future-core.md).
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## <mark style="color:yellow;">Requirements</mark>

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**Please review this list of requirements carefully!** You may need to upgrade. Dark Future relies on some of the latest features of these requirements in order to function.
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* Cyberpunk 2077 2.31+.
  * Dark Future is Phantom Liberty-aware, but the expansion is not required.
* [Redscript](https://www.nexusmods.com/cyberpunk2077/mods/1511) 0.5.31+
* [Red4Ext](https://www.nexusmods.com/cyberpunk2077/mods/2380) 1.29.1+
* [ArchiveXL](https://www.nexusmods.com/cyberpunk2077/mods/4198) 1.26.1+
* [TweakXL](https://www.nexusmods.com/cyberpunk2077/mods/4197) 1.11.2+
* [Codeware](https://www.nexusmods.com/cyberpunk2077/mods/7780) 1.18.1+
* [Mod Settings](https://www.nexusmods.com/cyberpunk2077/mods/4885) 0.2.21+
* [Input Loader ](https://www.nexusmods.com/cyberpunk2077/mods/4575)0.2.3+

## <mark style="color:yellow;">How To Install</mark>

* Install the mod directly from the [**Dark Future Nexus Mods page**](https://www.nexusmods.com/cyberpunk2077/mods/16300) using Vortex, or manually (by extracting the contents of the download into the Cyberpunk 2077 directory).
* Or, install the release archive from the [GitHub repo](https://github.com/DarkFortuneTeller/DarkFuture/tree/main) `DarkFuture-x.x-for-x.x.zip` using Vortex, or manually (by extracting the contents of the download into the Cyberpunk 2077 directory).

## <mark style="color:yellow;">How To Uninstall</mark>

Toggle **Enable Dark Future** to **Off** in the Dark Future Mod Settings Menu. Save your game and exit.

Then, remove all Dark Future files from the Cyberpunk 2077 directory. Or, uninstall the mod using Vortex.

## <mark style="color:yellow;">Compatibility</mark>

* Should be compatible with other mods that restrict or modify Fast Travel. To ensure compatibility, toggle **Disable Fast Travel** to **Off** in Mod Settings.
* Compatible with [**Wannabe Edgerunner**](https://www.nexusmods.com/cyberpunk2077/mods/5646) **(2.2.2+)**. Cyberpsychosis is treated identically to being in the Fury state as part of the [**Edgerunner perk**](/perks-and-skills.md#edgerunner).
* Compatible with [**Enhanced Vehicle System**](https://www.nexusmods.com/cyberpunk2077/mods/11765) **(16.6+)**. When sleeping in a vehicle, there are now options to have your vehicle automatically turn off when sleeping, and back on again after waking up.
* Compatible with [**Lizzie's Braindances**](https://www.nexusmods.com/cyberpunk2077/mods/11077). Nerve is restored when completing any of the braindances.
* Compatible with [**Project E3 - HUD**](https://www.nexusmods.com/cyberpunk2077/mods/8800) and [**Project E3 - UI**](https://www.nexusmods.com/cyberpunk2077/mods/13854). Please toggle the appropriate compatibility settings in Dark Future's Mod Settings under the Compatibility section to ensure that Dark Future's UI elements are visually consistent with the rest of Project E3.
* Compatible with [**New Game+**](https://www.nexusmods.com/cyberpunk2077/mods/15043).
* Compatible with [**SynthDose**](https://www.nexusmods.com/cyberpunk2077/mods/14094)**.**
* Compatible with [**Custom Quickslots**](https://www.nexusmods.com/cyberpunk2077/mods/3096) **(5.1.3+)**. There are Dark Future specific options in the Mod's settings. (Thanks, rmk1234!)
* Compatible with [**Immersive Timeskip**](https://www.nexusmods.com/cyberpunk2077/mods/5115).
* Compatible with [**Car Stash Only On Open Trunk**](https://www.nexusmods.com/cyberpunk2077/mods/9158)**.**
* Compatible with [**Revised Backpack**](https://www.nexusmods.com/cyberpunk2077/mods/17642).
* Compatible with [**V's Edgerunners Mansion**](https://www.nexusmods.com/cyberpunk2077/mods/5437).
* Compatible with More Inventory Filters ([variant 1 with Food and Drink option](https://www.nexusmods.com/cyberpunk2077/mods/10612) for Cyberpunk 2.02, [variant 2](https://www.nexusmods.com/cyberpunk2077/mods/18599) for Cyberpunk 2.2).
* Compatible with [**Taxi Work In Night City**](https://www.nexusmods.com/cyberpunk2077/mods/15624). To be able to summon a cab from a Data Terminal, set "**Disable Fast Travel**" to Off in Dark Future's Mod Settings. I also recommend using [**Vehicles Fast Travel**](https://www.nexusmods.com/cyberpunk2077/mods/5101) to continue to limit Fast Travel from Data Terminals.
* Compatible with [**Immersive Crafting Access**](https://www.nexusmods.com/cyberpunk2077/mods/16154). Set Dark Future's "Limit Crafting to Stash" to Off in Mod Settings.
* Compatible with [**Status Bar Bug Fixes**](https://www.nexusmods.com/cyberpunk2077/mods/4316).
* Compatible with [**Idle Anywhere**](https://www.nexusmods.com/cyberpunk2077/mods/8038).

## <mark style="color:yellow;">Incompatibility</mark>

* Incompatible with [**Santa Muerte - Death Alternative**](https://www.nexusmods.com/cyberpunk2077/mods/12607) (as of version 12-8-2024). The mod currently has an issue preventing the game to correctly re-enter the combat state after being resurrected, preventing the Nerve mechanic from working.


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