# Perks and Skills

## <mark style="color:yellow;">Perks</mark>

Several perks have been updated in order to mention their new benefits in Dark Future, or have been slightly adjusted to more closely align to Dark Future's intended gameplay.

### <mark style="color:yellow;">Edgerunner</mark>

Temporarily negates all of Dark Future's negative status effects while in a Fury state. While in this state, you also gain +1 Nerve with each kill.

Exceeding your Cyberware Capacity while suffering from advanced [Humanity Loss](/conditions/humanity-loss.md) can lead to [Cyberpsychosis](/cyberpsychosis.md).

|                                Before                               |                                                After                                                |
| :-----------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------: |
| <img src="/files/2pca6K93khDEgzEPUWE2" alt="" data-size="original"> | <div><figure><img src="/files/Ogfbeguw6YSWcRBFTY8h" alt=""><figcaption></figcaption></figure></div> |

### <mark style="color:yellow;">Unstoppable Force</mark>

Updates the description to correctly note that this perk does not apply to Dark Future's mechanics.

|                                Before                               |                                After                                |
| :-----------------------------------------------------------------: | :-----------------------------------------------------------------: |
| <img src="/files/0SyvvI0cJjgV0gQQXpRk" alt="" data-size="original"> | <img src="/files/t3qzpSp2vyxvE0HA3Jrs" alt="" data-size="original"> |

### <mark style="color:yellow;">Nerves of Tungsten-Steel</mark>

This perk now eliminates the weapon shake when Nerve is low as long as Focus is active.

|                                Before                               |                                After                                |
| :-----------------------------------------------------------------: | :-----------------------------------------------------------------: |
| <img src="/files/Pm86iWL5bwoLLd2w5zrd" alt="" data-size="original"> | <img src="/files/bkebROwz9druvz8yeAU7" alt="" data-size="original"> |

### <mark style="color:yellow;">Tailwind</mark>

Tailwind no longer grants +25 Stamina each time that the player Double Jumps or Air Dashes. Combined with adjustments to Stamina Recovery Time, this prevents effectively limitless Air Dashing.

This also replaces the free Air Dash benefit with a -40% Stamina cost reduction (-90% total with previous perks in the tree and the Shinobi Skill).

|                                Before                               |                                After                                |
| :-----------------------------------------------------------------: | :-----------------------------------------------------------------: |
| <img src="/files/0PxzlU41EnjTeTE7xlhN" alt="" data-size="original"> | <img src="/files/YIsAdEUsg4p6cfYzTe46" alt="" data-size="original"> |

## <mark style="color:yellow;">Skill Progression</mark>

The <mark style="color:yellow;">**Solo Skill**</mark> now grants 25 additional Carry Weight at Rank 5 and Rank 25. Previously, this skill granted 50 and 100 additional Carry Weight at Rank 5 and Rank 25, respectively.


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