Consumables
Last updated
Last updated
Consumables received a rebalance in Dark Future 1.1. The restoration and weight values shown on this page are currently different than what is seen in-game.
The following are new consumables added by Dark Future.
TweakDBID: DarkFutureItem.AddictionTreatmentDrug
Addiquit helps manage Addiction Withdrawal while attempting to cure an Addiction. Costs significant Energy to use.
Where To Find: Purchasable from any Medpoint Vendor.
TweakDBID: DarkFutureItem.NerveRestoreDrug
Emergency Cardioregulator is an emergency-use consumable that can be used in combat to quickly restore Nerve at significant cost to Energy. Once used, it applies the Weakened status, which prevents consumables from restoring Basic Needs for a short time.
It is a narcotic, and can lead to Narcotic Addiction with use.
Where To Find: Purchasable from any Medpoint Vendor.
TweakDBID: DarkFutureItem.SedationDrug
Endotrisine is a black market item that grants a benefit to the amount of Nerve lost while in combat.
Where To Find: Purchasable from Saki Seo in Dogtown Stadium, Susanna Mack in Longshore Stacks, and uncommonly found at other Medpoint Vendors.
TweakDBID: DarkFutureItem.Glitter
Glitter is an extremely powerful black market Narcotic that can be used in combat. Like other Narcotics, using it will quickly lead to Narcotic Addiction. Due to the high amount of randomized Nerve loss, Glitter is dangerous to use while Nerve is low.
Where To Find: Purchasable from the two unmarked drug dealer vendors on Jig-Jig Street, as well as Saki Seo, the Meds Vendor in Dogtown Stadium.
Cigarettes are now a type of consumable in Dark Future. They restore Nerve, while also reducing total Stamina and causing your Stamina to deplete when sprinting and jumping. By default, consuming them will lead to Nicotine Addiction.
TweakDBID: DarkFutureItem.CigarettePackC, Items.GenericJunkItem23, Items.GenericJunkItem24
Where To Find: Purchasable at newsstand vendors, junk vendors, and occasionally found in loot.
New! In Dark Future 1.1, you can now configure the amount that all consumables restore, as well as their weight and vendor prices, via Mod Settings.
The Nourishment status will now only apply when eating high-quality food when your Nutrition is 85 or greater, as noted on the item description. If a Nutrition penalty status effect is applied, Nourishment will be removed.
Many lower-quality food items (i.e. from vending machines) reduce Nerve if Nerve is greater than 70, which can make you On Edge or Anxious. While these items are good in a pinch, you should seek out higher-quality food from Food Vendors.
The Hydrated status will now only apply when drinking certain high-quality drinks when your Hydration is 85 or greater, as noted on the item description. If a Hydration penalty status effect is applied, Hydrated will be removed.
Like food, many lower-quality drink items (i.e. from vending machines) reduce Nerve if Nerve is greater than 70.
Coffee and energy drinks can restore Energy a limited number of times per day. See the Energy section of the Basic Needs page for more info.
Alcohol restores Nerve. The higher quality the alcohol, the more Nerve it restores. It now applies a penalty to Mitigation Strength and Reload Speed instead of its previous effects. When the Alcohol effect is stacked enough times, it also applies the Numbed status, reducing the amount of Nerve lost during combat.
By default, consuming alcohol can lead to Alcohol Addiction.
Mr. Whitey and Black Lace are now classified as Narcotics.
Mr. Whitey can now be purchased from Kiosk Vendors. Black Lace can now be purchased from the unmarked drug dealers on Jig-Jig Street.
By default, consuming narcotics can lead to Narcotic Addiction.
Boosters now have a duration of 15 minutes.
Health Booster is now named Trauma Kit.
It now cures the Injured status.
It now has a significantly higher weight.
Capacity Boosters now cost 15 Nutrition to use, and has had its Carry Weight bonus adjusted.
RAM Jolt reduces the amount of Nerve lost when being traced, useful for stealth Netrunners.
Stamina Boosters now provide a small amount of Energy restoration. The item's description was corrected to state its actual benefit to Stamina Regen Rate in the base game (10%).
Black market boosters have a duration of 15 minutes.
Asskick - No change.
Ol' Donkey now costs 25 Nutrition to use, and has had its Carry Weight bonus adjusted.
RAM Nugs further reduce the amount of Nerve lost when being traced.
Jellytricity provides the same new benefit as Stamina Booster.