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Dark Future
  • Welcome to the Dark Future
  • Getting Started
  • Change Log
  • Gameplay
    • Basic Needs
    • Nerve
    • Addiction Overview
    • Addiction Details
  • Consumables
  • Cyberware
  • Injury
  • Mod Settings
  • Perks and Skills
  • Stash Crafting
  • Vehicle Summon Credits
  • Sleeping In Vehicles
  • Other Features and Changes
  • For Mod Authors
  • For Translators
  • FAQ
  • Credits
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On this page
  • Requirements
  • How To Install
  • How To Uninstall
  • Compatibility
  • Incompatibility

Getting Started

PreviousWelcome to the Dark FutureNextChange Log

Last updated 5 months ago

Requirements

Please review this list of requirements carefully! You may need to upgrade. Dark Future relies on some of the latest features of these requirements in order to function.

  • Cyberpunk 2077 2.2+.

    • Dark Future is Phantom Liberty-aware, but the expansion is not required.

  • 0.5.27+

  • 1.26.1+

  • 1.18.0+

  • 1.10.6+

  • 1.13.0+

  • 0.2.8+

  • 0.2.2+

How To Install

  • Install the mod directly from the using Vortex, or manually (by extracting the contents of the download into the Cyberpunk 2077 directory).

  • Or, install the release archive from the DarkFuture-x.x-for-x.x.zip using Vortex, or manually (by extracting the contents of the download into the Cyberpunk 2077 directory).

How To Uninstall

Toggle Enable Dark Future to Off in the Dark Future Mod Settings Menu. Save your game and exit.

Then, remove all Dark Future files from the Cyberpunk 2077 directory. Or, uninstall the mod using Vortex.

Compatibility

  • Should be compatible with other mods that restrict or modify Fast Travel. To ensure compatibility, toggle Disable Fast Travel to Off in Mod Settings.

Incompatibility

 is a mod for Dark Future that adds additional consequences for V's actions. Check it out!

Compatible with (2.2.2+). Cyberpsychosis is treated identically to being in the Fury state as part of the .

Compatible with (16.6+). When sleeping in a vehicle, there are now options to have your vehicle automatically turn off when sleeping, and back on again after waking up.

Compatible with . Nerve is restored when completing any of the braindances.

Compatible with and . Please toggle the appropriate compatibility settings in Dark Future's Mod Settings under the Compatibility section to ensure that Dark Future's UI elements are visually consistent with the rest of Project E3.

Compatible with .

Compatible with .

Compatible with (5.1.3+). There are Dark Future specific options in the Mod's settings. (Thanks, rmk1234!)

Compatible with .

Compatible with .

Compatible with .

Compatible with .

Compatible with More Inventory Filters ( for Cyberpunk 2.02, for Cyberpunk 2.2).

Compatible with . To be able to summon a cab from a Data Terminal, set "Disable Fast Travel" to Off in Dark Future's Mod Settings. I also recommend using to continue to limit Fast Travel from Data Terminals.

Compatible with . Set Dark Future's "Limit Crafting to Stash" to Off in Mod Settings.

Compatible with .

Incompatible with (as of version 12-8-2024). The mod currently has an issue preventing the game to correctly re-enter the combat state after being resurrected, preventing the Nerve mechanic from working.

Partially compatible with . You may get some of the benefits of consumables when selecting an animation, but items are not removed, and the implementation does not currently follow Dark Future's specific consumable restrictions.

Redscript
Red4Ext
ArchiveXL
TweakXL
Codeware
Mod Settings
Input Loader
Dark Future Nexus Mods page
GitHub repo
Remorse - Dark Future Addon
Enhanced Vehicle System
Lizzie's Braindances
Project E3 - HUD
Project E3 - UI
New Game+
SynthDose
Custom Quickslots
Immersive Timeskip
Car Stash Only On Open Trunk
Revised Backpack
V's Edgerunners Mansion
variant 1 with Food and Drink option
variant 2
Taxi Work In Night City
Vehicles Fast Travel
Immersive Crafting Access
Status Bar Bug Fixes
Santa Muerte - Death Alternative
Idle Anywhere
Wannabe Edgerunner
Edgerunner perk