# Vehicle Summon Credits

Summoning vehicles now works on a new charge-based system, similar to Healing Items and Grenades. These charges are called <mark style="color:yellow;">**Summon Credits**</mark>**.**

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The **Delamain Cab** in Cyberpunk Patch 2.3 does not cost Summon Credits to call.
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This feature can be configured, or disabled, in Mod Settings.
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Below, the number to the right of the vehicle hotkey indicates the total number of available Summon Credits.

<figure><img src="/files/WNi48B93CuvKbX3h81kB" alt=""><figcaption></figcaption></figure>

When the Summon menu is opened, the total number of Summon Credits and the time until the next Credit will be granted is also displayed.

<figure><img src="/files/NVZStqG9iDvESHEcoL87" alt=""><figcaption></figcaption></figure>

If you are out of Credits, you will be unable to summon a vehicle until a new Credit is granted.

<figure><img src="/files/eOu1nwBwLFJDgh11QbS6" alt=""><figcaption></figcaption></figure>

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### Why Summon Credits?

***Developer's Note:** The reason that Summon Credits exist is to place some friction on how often you can summon one of your many owned vehicles. The goal is to encourage players to steal more vehicles and ride the Metro in order to create more of a feeling of being "on your own" in Night City.*

*I was unsatisfied with other attempts to add this friction that involved charging the player money to summon vehicles. Even at large amounts, money is effectively limitless in the mid and late game.*

*With Summon Credits, the cost you pay is time (in-game). Even though you can Skip Time, you must still pay the cost in Basic Needs to pass the time. This, to me, seemed like a more meaningful cost.*
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