Other Changes - Dark Future Core

This page covers miscellaneous changes that Dark Future Core makes that aren't covered under another page.

Features

  • Fast Travel is now disabled by default. Driving, taking the Metro and stealing vehicles is encouraged! (Can be toggled in Mod Settings.)

  • V's max Carry Weight has been significantly reduced. (Can be configured or disabled in Mod Settings.)

  • You can enable ammo weight in Mod Settings, and configure various aspects of ammo, for those that enjoy this gameplay mechanic.

  • V can no longer store consumables in Stash containers. Prevents stockpiling food, drinks, and drugs. (Can be toggled in Mod Settings.)

UI

  • A "zooming" animation was removed from Status Effect icons on the HUD when they are applied. Due to Dark Future's heavy reliance on Status Effects and how often it applies and re-applies them, this animation became very distracting. Status Effect icons now appear and disappear with much less fanfare.

  • Several items that were ostensibly illegal (XBDs, black market consumables) now have the "Illegal Item" background treatment in the UI.

  • All charged consumables (Health Items, Grenades) now sort under their own category in all Inventory Menus by default.

  • The "Fast Travel" Map Filter is renamed "Locations & Metro", and Map Pins for these locations are now labeled as either "Location" or "Metro Station" when "Disable Fast Travel" is On.

Consumables

  • You can adjust the restoration, weight, and vendor price of nearly every consumable in the game via Mod Settings.

  • The weight of every consumable in the game has been updated according to its type, rarity, and utility.

  • Ammo can no longer be sold for full price.

Vendors

  • Black Market Boosters (Ol' Donkey, etc) are now available in rarer, randomized quantities in the Dogtown area. (Was exactly 10 each, always)

  • Vending machines no longer adjust their prices based on V's Street Cred.

Bug Fixes

  • The base game "Rested" and "Refreshed" status effects from sleeping and showering now use more specific Status Effect icons. They were present in the game files, but unused.

  • Stamina Boosters now correctly state that they provide a +10% Stamina Regen Rate benefit. This was actually always the case; they incorrectly stated that they provided +20% in the UI.

  • RAM Nugs now have a Status Effect description when viewed on the Radial Menu.

  • Fixed a base game bug that prevented Inhalers and Injectors from being swapped between in the Backpack Inventory.

  • Fixed a base game bug where the effect list could sometimes display incorrect Status Effect stack counts in the Radial Menu.

  • RAM Jolt now has a Status Effect description when viewed in the Radial Menu.

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