> For the complete documentation index, see [llms.txt](https://wiki.darkfuture2077.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.darkfuture2077.com/other-changes-dark-future-core.md).

# Other Changes - Dark Future Core

This page covers miscellaneous changes that Dark Future Core makes that aren't covered under another page.

## <mark style="color:yellow;">Features</mark>

* <mark style="color:yellow;">**Fast Travel**</mark> is now disabled by default. Driving, taking the Metro and stealing vehicles is encouraged! (Can be toggled in Mod Settings.)
* V's max <mark style="color:yellow;">**Carry Weight**</mark> has been significantly reduced. (Can be configured or disabled in Mod Settings.)
* You can enable <mark style="color:yellow;">**ammo weight**</mark> in Mod Settings, and configure various aspects of ammo, for those that enjoy this gameplay mechanic.
* V can no longer store consumables in Stash containers. Prevents stockpiling food, drinks, and drugs. (Can be toggled in Mod Settings.)

## <mark style="color:yellow;">UI</mark>

* A "zooming" animation was removed from Status Effect icons on the HUD when they are applied. Due to Dark Future's heavy reliance on Status Effects and how often it applies and re-applies them, this animation became very distracting. Status Effect icons now appear and disappear with much less fanfare.
* Several items that were ostensibly illegal (XBDs, black market consumables) now have the "Illegal Item" background treatment in the UI.
* All charged consumables (Health Items, Grenades) now sort under their own category in all Inventory Menus by default.
* The "Fast Travel" Map Filter is renamed "Locations & Metro", and Map Pins for these locations are now labeled as either "Location" or "Metro Station" when "<mark style="color:yellow;">Disable Fast Travel</mark>" is On.

## <mark style="color:yellow;">Consumables</mark>

* You can adjust the restoration, weight, and vendor price of nearly every consumable in the game via Mod Settings.
* The weight of every consumable in the game has been updated according to its type, rarity, and utility.
* Ammo can no longer be sold for full price.

## <mark style="color:yellow;">**Vendors**</mark>

* <mark style="color:yellow;">**Black Market Boosters**</mark> (Ol' Donkey, etc) are now available in rarer, randomized quantities in the Dogtown area. (Was exactly 10 each, always)
* Vending machines no longer adjust their prices based on V's Street Cred.

## <mark style="color:yellow;">Bug Fixes</mark>

* The base game "<mark style="color:yellow;">**Rested**</mark>" and "<mark style="color:yellow;">**Refreshed**</mark>" status effects from sleeping and showering now use more specific Status Effect icons. They were present in the game files, but unused.
* Stamina Boosters now correctly state that they provide a +10% Stamina Regen Rate benefit. This was actually always the case; they incorrectly stated that they provided +20% in the UI.
* RAM Nugs now have a Status Effect description when viewed on the Radial Menu.
* Fixed a base game bug that prevented Inhalers and Injectors from being swapped between in the Backpack Inventory.
* Fixed a base game bug where the effect list could sometimes display incorrect Status Effect stack counts in the Radial Menu.
* RAM Jolt now has a Status Effect description when viewed in the Radial Menu.
